Multiply user's next physical attack damage by 2.5. +1 to Stack gains from hitting a weakness.ĭoubles power of physical attacks next turn.ĭoubles damage of next Physical Attack. Sharply boosts user's next Phys/Gun attack. Increases the damage of the next Strength attack for self. Phys and Gun attack damage more than doubled for the next turn. ![]() Shin Megami Tensei: Strange Journey Redux Multiplies user's next physical attack damage by 2.5. In Tokyo Mirage Sessions ♯FE, Charge increases the damage of the user's next physical attack and any physical attack in its session by 2.5x. In Royal, since Showtimes are considered Physical Almighty attacks, they will be boosted if Charge has been applied on the party member who triggers the Showtime. A Multi-hit Physical skill would get bonus damage for every hit, but a Ranged Attack would only have the first shot boosted. Charge boosts the user's next Physical or Gun attack by x2.5. In Persona 5, Charge and Concentrate can coexist on the same user. Counter and similar skills do not activate Charge. Charge cannot stack with Concentrate or other charging effects, and overrides their effect if used afterward. The effects of Charge do not wear off over time, and remain until the user casts a Strength-based attack, or when the battle is over. In Shin Megami Tensei V, Charge roughly increases the damage of the user's next Strength-based attack by x1.8. In Shin Megami Tensei IV, Charge boosts the user's next Physical attack by x2.5. This can be discussed on the article's talk page.Ĭharge increases the attack power for the user's Strength-based attacks (or in simplified cases, Physical) for the next turn by x2 or x2.5, depending on the game. ![]() * Soul Hackers 2 multiplier (+ Concentrate) This topic is in need of research for the following reason: 2.4.2 Tokyo Mirage Sessions ♯FE / Encore.2.3.5 Tokyo Mirage Sessions ♯FE / Encore.
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