![]() Manual installation of updated lighthouse firmware.Įnabling Direct Mode - Fails, I assume until I can use a pre breakoutbox at least according to the wiki. In Visual Composer 4.8+ the way you enable the Visual Composer for your custom post types is to go to Visual Composer > Role Manager and under the user role you want to set the post types for you click Custom from the dropdown then check all the. But the dashboard continues to notify that the lighthouses still have a firmware update pending.įull uninstall - Reinstall (pulling USB drivers, uninstalling steam vr, etc)ĭifferent Steam VR versions (beta, regular release) Enable/Disable The Visual Composer For Custom Post Types. Selecting the "Make compositor fullscreen" has no effect, moving my mouse to the other screen and left clicking has no effect.Īdditionally it indicates that the lighthouses have a firmware update, and running the firmware update tool indicates success. No windows appear to be present to eclipse the compositor. The compositor is showing full red, this displays in the mirror window, and it is being displayed by the HMD. I'm getting green lights across the board, but an error message that the compositor is not fullscreen. I have a code fix to propose that would fix the issue in this way.I'm running into an error with the (non-pre) original dev kit. ![]() filling a workspace even though there are multiple workspaces displayed on an output) even if they don't meet the xdg-shell requirements, so firefox should still go fullscreen internally to support this. Wayland compositors may make the window fullscreen in some reasonable sense (e.g. If the fullscreened surface is not opaque, the compositor must make sure that other screen content not part of the same surface tree (made up of subsurfaces, popups or similarly coupled surfaces) are not visible below the fullscreened surface. The content of the border fill is undefined, but should be assumed to be in some way that attempts to blend into the surrounding area (e.g. If the surface doesn't cover the whole output, the compositor will position the surface in the center of the output and compensate with with border fill covering the rest of the output. Then check if there is a Display Mode option in Video settings window. Navigate to the display > video settings tab one by one. Launch the game that you want to play in fullscreen mode. This is because the xdg-shell fullscreen state is places very specific requirements on the compositor, and in practice the firefox window may be fullscreen in a reasonable sense even if the xdg-shell requirements are not met. This menu can be found in the graphics or video settings. ![]() I believe the correct behaviour would be for firefox to wait for a fullscreen event, then transition anyway if it doesn't receive one within a short timeout. It remains stuck in what is supposed to be a transitional state. I think I understand what is wrong - GTK makes an xdg-shell request to go fullscreen, which is denied, but then firefox never receives/acts-on any event that would trigger completion of the fullscreen transition. I would very much like to play this in VR. popup menus that have been clicked on but did not previously appear.įirefox should have gone into fullscreen view mode. I can view the menu through my rift, but I have no hands and none of the buttons or joysticks on the touch do anything. Some actions cause the gui to refresh, showing e.g. clicking the new tab button has no visual effect but the firefox window title changes to indicate the new tab page is showing. Firefox's non-visible state is still changing though, e.g. I reproduced this under firefox 91.0.1 and nightly, under both sway and vivarium as above.įirefox does not transition to fullscreen and the firefox UI components become unresponsive, but it remains possible to interact with the currently-visible webpage. It works fine when I paste it in a codepen or try it in firefox.Try to make firefox fullscreen by clicking "View->Full Screen" or pressing F11.
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